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Code Explanation:
1. Comment:
This comment provides a brief description of the program, indicating that it is a simple text-based adventure game.
2. Welcome Message:
Prints a welcome message to the player, introducing them to the game.
3. Scenario Setup:
Describes the initial scenario, placing the player at the entrance of a mysterious cave.
4. Objective:
Informs the player of their objective to explore the cave and find the hidden treasure.
5. Warning:
Adds suspense by warning the player that there may be danger in the cave.
6. Blank Line:
Prints a blank line for better readability, separating the introduction from the rest of the game.
7. Variable Declaration:
Declares a string variable named choice
that will store the player's input throughout the game.
8. Start of Loop:
Begins a do
loop, which will continue to run until the player successfully completes the game or chooses to exit.
9. Display Options:
Informs the player that they have three paths to choose from.
10. Option 1:
Describes the first path option: entering the cave to the left.
11. Option 2:
Describes the second path option: entering the cave to the right.
12. Option 3:
Describes the third path option: moving forward into the darkness.
13. User Input:
Prompts the player to choose one of the three paths by entering 1
, 2
, or 3
. The player's choice is stored in the choice
variable.
14. Comment:
This comment indicates that the following code block will handle the player's choice.
15. Condition for Option 1:
Checks if the player chose option 1
.
16. Path 1 Description:
Describes the scenario when the player enters the cave to the left.
17. Encounter:
The player encounters a wild beast in the cave.
18. Outcome:
Informs the player that they are unable to defeat the beast.
19. Retreat:
The player is forced to retreat back to the entrance of the cave.
20. Blank Line:
Prints a blank line to separate this encounter from the next set of options.
21. Condition for Option 2:
Checks if the player chose option 2
.
22. Path 2 Description:
Describes the scenario when the player enters the cave to the right.
23. Discovery:
The player finds a small chamber containing a mysterious chest.
24. Prompt:
Asks the player if they want to open the chest.
25. User Decision:
Prompts the player to decide whether to open the chest or leave it alone. The response is stored in the choice
variable.
26. Condition to Open Chest:
Converts the first character of the player's input to lowercase using lcase$
and checks if it is 'y'
(i.e., the player chose to open the chest).
27. Success:
If the player chooses to open the chest, they are rewarded with the hidden treasure.
28. Ending:
The player successfully exits the cave with the treasure.
29. Exit Loop:
Exits the loop, ending the game since the player has won.
30. Condition to Leave Chest Alone:
If the player chooses not to open the chest, this block is executed.
31. Return to Entrance:
The player decides to leave the chest alone and returns to the entrance of the cave.
32. Blank Line:
Prints a blank line to separate this scenario from the next set of options.
33. End of Chest Decision Block:
Marks the end of the conditional block that handles the player's decision about the chest.
34. Condition for Option 3:
Checks if the player chose option 3
.
35. Path 3 Description:
Describes the scenario when the player moves forward into the darkness.
36. Escape:
The player navigates a long, winding path and finds an exit to the cave.
37. Outcome:
The player safely escapes the cave but is left with a feeling of missing out on something (the treasure).
38. Blank Line:
Prints a blank line to separate this scenario from the next.
39. Exit Loop:
Exits the loop, ending the game as the player has left the cave.
40. Invalid Input Handling:
This block handles cases where the player inputs something other than 1
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